![]() And that character level turns into 2x character level on a crit, since static damage multiplies. You'll have a critical range of 15-20/x2, add your int mod to confirmation rolls, and deal up to six times your int mod when you critical (int mod from swash 3, int mod from a point of inspiration, int mod for flanking or flat-footed, x2 each for crit) in addition to weapon damage.ĭepending on your DM and interpretation of the Cunning Strike ability, you might qualify for the Craven feat, so any time you're dealing int mod extra damage for flanking or flat-footed, you also get a sneak attack of say 1d6 + character level. ![]() Your damage is okay (1d6 + str mod + int mod), but your critical hit is a beast. You have nearly full BAB, dex mod to attack rolls, and int mod with a point of inspiration, so you shouldn't have too much trouble hitting in combat. Even without a huge number of ranks, you'll be decent at movement skills and surprisingly good at stealth or mobility skills (you'll be a great tumbler). Able learner gets you all skills as class skills, and you get int mod to all str, dex, or int-based skills. You get your int mod to just about everything, and even more when you spend inspiration.Īll of your classes have at least 4 + int mod skill points per level and int is your primary stat, so you'll have a good number of skill points (and trapfinding) so you fill the party's skillmonkey role well enough. Prioritize Intelligence and Dexterity and see if you can get a Keen Rapier. Human or Strongheart Halfling Factotum 3 / Swashbuckler 3 / Warblade +X with Able Learner (if you care about skills) and perhaps Knowledge Devotion, and Font of Inspiration as you can afford.
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